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    [black dig-e-ra-ti]

    //A black American
    of African descent who is skilled
    with or knowledgeable or well
    versed about digital technologies,
    computers and the Internet //

     

     

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    Monday
    23Nov2009

    Black Digerati Quote

    African American contributions to technology are as ubiquitous as our movie screens and video games, and as massive as our space exploration, airlines, manufacturing, retail, finance and healthcare. By raising the profile of our overlooked overachievers, we expand the talent base available for the challenges of the future

    Source: John William Templeton of eAccess Corp, commenting on the newly released 50 most important African-Americans in Technology list for 2009

    Tuesday
    17Nov2009

    Game Development and Animation Degree Programs are on the rise

    According to the33tv.com in Dallas, TX, colleges and universities offering degree programs in game development and animation has increased by 27% in the last year. The states leading the way are California, New York, Texas (e.g SMU Guildhall, I highly recommend SMU), and Florida.

    The article doesn't mentioned DePaul University College of Computing & Digital Media (CDM) in Chicago (which is where I'm finishing up my masters in Computer Science), but I highly recommend their game development and animation programs. Why? The game development labs and the faculty are second to none, in my humble opinion of course, with perhaps a hint of bias!

    For example, you have on the faculty the former Executive Technology Director at Midway Games, Ed Keenan and William Muehl formely of Warner Brothers and Cartoon Network to name a few. In terms of the labs, the picture for this article is one of the game testing labs at DePaul CDM. To read the article over at the33tv.com click here.

    Monday
    16Nov2009

    Lynn D. Johnson discussing Diversity in Open Source Communities

    This is an interview (an oldie but goodie!, 2007 to be exact.. still relevant though) with the lovely Black Digerati Lynn D. Johnson discussing diversity in the open source community on IT Conversations. Check out the interview below:

    Thursday
    12Nov2009

    Game Designer discusses blacks in the gaming industry, and development philosophy

    Video game designer Justin Moore believes that African Americans are underrepresented in his industry. He touched on this topic and others in a candid interview with Black Digerati.

    "What's more remarkable to me," Moore says. "Is how underrepresented [blacks] are in places where employees will potentially have a large impact on the creative control of a game,  and that's where I think the importance is."

    Moore, 25, studied video game development at Chicago's Flashpoint Academy and has a mechanical engineering degree from the prestigious Massachusetts Institute of Technology. He's a founding member and Vice-President at Metamoorephosis, an independent game development studio in Chicago.

    Moore says a lack of African Americans influencing creative decisions at game development companies is visible in the many token characterizations of black video game characters and through the scarcity of black antagonists.

    "In understanding that games are a medium like television  and radio and literature, if African American's aren't present on the creative side of this medium, the medium is due to be skewed against them," says Moore.

    He encouraged aspiring black video game developers to---pun intended---get in the game.

    "Don't give up," Moore says. "If what you really want to do is game development, it's not going to be easy. Work hard. Never lose sight of your goals."

    To Moore, video games are powerful vehicles for communication that can have a positive impact on the real world when well intentioned. He wants to make games that inspire thought but are more attractive to gamers than the typical educational game.

    For example, he is developing a tower defense game that incorporates mental math and arithmetic into play.

    "There are education games out there but they usually aren't that enticing to people. I want to try to make nerdy technology popular and fun, especially for young kids," says Moore.

    The MIT graduate is speaking next month at the Association for Computing Machinery Chicago chapter meeting. He will talk about his experiences developing an iPhone game and his company's game development strategy, which draws on rapid prototyping and aims to be as flexible and nimble as possible. This strategy is meta-prototyping, a term coined by Moore.

    The first rule to this method is the outlook that you'll throw out much of what you've worked on and only keep the best ideas.

    "This is an opportunity to make the best out of everything you have to work at and improve on all you've done before," Moore says.

    The second rule is being prepared to throw the first rule out.

    "With games you can't always anticipate how it will turn out. Approaching [the process] with a certain mindset helps developers accept and move with changes."

    Click here for more information on this Black Digerati and his video game development company Metamoorephosis. Visit the ACM Chicago website for more on Moore's Dec. 16 presentation, where he will elaborate on meta-prototyping and "show you how his intutitve team approach can cover game development on the iPhone, Android, and consoles like the Xbox 360," according to ACM.

    Wednesday
    11Nov2009

    13 Tools for building iPhone Apps without knowing the iPhone OS language, Object C

    The guys over at ReadWriteWeb recently wrote a really good article that reviewed 13 tools that can help you with building your own iPhone app without specifically knowing the Object C language used to build apps for the iPhone OS. If you know some HTML, a few of the tools will take your HTML code and transform it into an iPhone application that is ready for submission to the app store. The cost for the tools can range anywhere from $15 to $90 bucks. To read the article click here.